After a break of nearly a month for all of the excitement of BotCon 2010, The AllSpark Almanac II, etc, it's time to return to an old standby feature of this blog. That's right, it's another edition of The Ark Addendum. This week we look at part one of the background models of Attack of the Autobots.
This episode featured one of the sillier premises of the old Sunbow 'toon. Megatron slips a personality destabilizer device into the Autobots' recharging chambers. The Autobots then wake up evil, and willing to obey Megatron's orders. It's kind of a waste of a silly but fun idea; I much prefer more modern interpretations like Dark Designs or Shattered Glass, which show just how evil a turned Autobot can be.
One thing to note is that the original Floro Dery concept artwork, shown here, is much more exotic than the simple beds with class coverings we ultimately got. I love how alien everything that springs from his pen looks.
Tuesday, July 13, 2010
Monday, July 12, 2010
Review: War of the Worlds, the series ep 27
Terminal Rock is the twenty-seventh episode of War of the Worlds, the series. Tired of the dangers posed by the urban decay of Almost Tomorrow, the aliens attempt to harness human aggression. Their chosen avenue is puck music, with a clone of Ripper, frontman of The Terminal Band. Meanwhile, the team faces tensions of their own as Kincaid adjusts to sharing his space with outsiders and Debi has difficulty with the camped space. To seek solace, Kincaid finds the arms of an old lover, Rose, but her brother is involved with some dangerous folks. In attempting to help her with her domestic situation, he learns of the alien plot. He and Blackwood track the problem to the source, rescue Larry and thwart the alien operations.
The Good: Great performances on the interpersonal relationships. John and Rose, Rose and her brother Larry, Kincaid and McCullough, Suzanne and Debi. Plenty of great exchanges. When Kincaid and McCullough start to snap at each other, Harrison tries to play the peacemaker. When Larry confronts Rose, a simple argument devolves naturally into physical violence. Very nice directing here.
Harrison continues his character growth. When Kincaid brings back an alien earpiece, the first experiment with musical control, Harrison and Suzanne want nothing more than to dissect it and run some tests. However, when Kincaid insists on going back out into the world to try to find Larry, Harrison reluctantly arms himself and goes with him. He's closer to being an action hero, but he's not all the way there yet. Also, a bit of the old Harrison comes through when he fights off the alien mind control with multiplication tables.
The aliens have some great moments too. Ardix is nearly killed early on in the episode when random punks called Scavangers stream out into the streets looking for a fight. This prompts Mana to boldly question Malzor. Though Malzor refuses to seriously consider relocating their forces again, he lets her execute her music plan. There's great tension between the two of them, and Malzor seems almost smug when her plan is thwarted in the end. It's clear that he's reasserted himself as the alpha dog of the Morthren race. I like that the dystopic setting negatively impacts the aliens as well as the humans, while simultaneously giving them possible vectors for attack.
As a part of the above exchange, there's a rather fascinating line-drop. They've only been able to reproduce once so far, which will at the present rate of alien attrition (ten lost so far) will lead to their extermination in less than a year. I think this episode may have been intended to air after the next one, which indeed features an alien birth. I wonder where the ten aliens lost figure came from. Quite a few perished in the first episode of this season, though those may not be counted as the dead were attributed to this quadrant. I almost want to go back and skim prior episodes to see if that figure comes from anywhere. In any event, ten dead is a big deal to them. Depending on how much time has passed, that means we're dealing with at most a couple of hundred aliens. Interesting...
The Bad: Coincidence. It was bad in the first season, but it's terrible here. I suppose that the aliens and the Blackwood Team are practically right on top of each other, but that only goes so far.
When Debi hears music coming from the earpiece, which she knows is incredibly dangerous, she holds it up to her head and it latches onto her. The character just seems a lot more sensible than that. She did a pretty good job bopping around, though, once under the alien's sway.
Choirs of Angels was one of the best episodes of season one. This episode feels like we're retreading old ground. It won't be the last time, either. We also get a really clear look at the alien base. It's really rather bland compared to the caverns of season 1.
I feel bad about putting this in The Bad, but there's a lovely scene of John and Rose making love. It's sweet and tender, but it goes on too long and doesn't serve that much purpose in the episode. Contrast to Harrison's relationship with Karen in He Feedeth Among the Lilies, where the tenderness of the relationship provided a necessary contrast to the brutality of the 'rape' that she had experienced and would experience again. This time it feels out of place. So, good scene, but it probably should have been saved for somewhere else. Even if they'd saved it for the end of the episode, where it could have been a sort of reward for them, it would have felt a bit better dramatically.
The Ugly: Alien earpieces, which today remind me quite a lot of bluetooth headsets. Ah, how time makes fools of us all. (A Doctor Who episode would make use of bluetooth headset equivalents as mind control devices, which seems pretty reasonable to me.)
So, another mixed episode. There are quite a lot of good elements, including better acting and directing than we often get, but they don't gel together as well as they could. I'm still deciding how I feel about the new setting for the show. It undeniably ratchets up the tension, but I don't think this episode really takes full advantage of the setting. In a way, making homicidal street punks MORE homicidal is less frightening than turning more casual hard rock lovers violent, so the setting actually undercuts the premise of the episode. Still, it's a step up from last week's offering.
Oh, and for those keeping track of such things, Debi's age is given as 13 this episode. I don't remember hearing it spoken before, but she can't have been much younger than, say, 11 by the end of the first season, so we've got a maximum of about 2.5 years separating the two of them. Yeah, I'm having a hard time with that too.
The Good: Great performances on the interpersonal relationships. John and Rose, Rose and her brother Larry, Kincaid and McCullough, Suzanne and Debi. Plenty of great exchanges. When Kincaid and McCullough start to snap at each other, Harrison tries to play the peacemaker. When Larry confronts Rose, a simple argument devolves naturally into physical violence. Very nice directing here.
Harrison continues his character growth. When Kincaid brings back an alien earpiece, the first experiment with musical control, Harrison and Suzanne want nothing more than to dissect it and run some tests. However, when Kincaid insists on going back out into the world to try to find Larry, Harrison reluctantly arms himself and goes with him. He's closer to being an action hero, but he's not all the way there yet. Also, a bit of the old Harrison comes through when he fights off the alien mind control with multiplication tables.
The aliens have some great moments too. Ardix is nearly killed early on in the episode when random punks called Scavangers stream out into the streets looking for a fight. This prompts Mana to boldly question Malzor. Though Malzor refuses to seriously consider relocating their forces again, he lets her execute her music plan. There's great tension between the two of them, and Malzor seems almost smug when her plan is thwarted in the end. It's clear that he's reasserted himself as the alpha dog of the Morthren race. I like that the dystopic setting negatively impacts the aliens as well as the humans, while simultaneously giving them possible vectors for attack.
As a part of the above exchange, there's a rather fascinating line-drop. They've only been able to reproduce once so far, which will at the present rate of alien attrition (ten lost so far) will lead to their extermination in less than a year. I think this episode may have been intended to air after the next one, which indeed features an alien birth. I wonder where the ten aliens lost figure came from. Quite a few perished in the first episode of this season, though those may not be counted as the dead were attributed to this quadrant. I almost want to go back and skim prior episodes to see if that figure comes from anywhere. In any event, ten dead is a big deal to them. Depending on how much time has passed, that means we're dealing with at most a couple of hundred aliens. Interesting...
The Bad: Coincidence. It was bad in the first season, but it's terrible here. I suppose that the aliens and the Blackwood Team are practically right on top of each other, but that only goes so far.
When Debi hears music coming from the earpiece, which she knows is incredibly dangerous, she holds it up to her head and it latches onto her. The character just seems a lot more sensible than that. She did a pretty good job bopping around, though, once under the alien's sway.
Choirs of Angels was one of the best episodes of season one. This episode feels like we're retreading old ground. It won't be the last time, either. We also get a really clear look at the alien base. It's really rather bland compared to the caverns of season 1.
I feel bad about putting this in The Bad, but there's a lovely scene of John and Rose making love. It's sweet and tender, but it goes on too long and doesn't serve that much purpose in the episode. Contrast to Harrison's relationship with Karen in He Feedeth Among the Lilies, where the tenderness of the relationship provided a necessary contrast to the brutality of the 'rape' that she had experienced and would experience again. This time it feels out of place. So, good scene, but it probably should have been saved for somewhere else. Even if they'd saved it for the end of the episode, where it could have been a sort of reward for them, it would have felt a bit better dramatically.
The Ugly: Alien earpieces, which today remind me quite a lot of bluetooth headsets. Ah, how time makes fools of us all. (A Doctor Who episode would make use of bluetooth headset equivalents as mind control devices, which seems pretty reasonable to me.)
So, another mixed episode. There are quite a lot of good elements, including better acting and directing than we often get, but they don't gel together as well as they could. I'm still deciding how I feel about the new setting for the show. It undeniably ratchets up the tension, but I don't think this episode really takes full advantage of the setting. In a way, making homicidal street punks MORE homicidal is less frightening than turning more casual hard rock lovers violent, so the setting actually undercuts the premise of the episode. Still, it's a step up from last week's offering.
Oh, and for those keeping track of such things, Debi's age is given as 13 this episode. I don't remember hearing it spoken before, but she can't have been much younger than, say, 11 by the end of the first season, so we've got a maximum of about 2.5 years separating the two of them. Yeah, I'm having a hard time with that too.
Sunday, July 11, 2010
The Annotated Almanac II!!!
Transformers Uber-Fan and all-around great guy Chris McFeely has been working non-stop for the past 11 days or so, attempting to document every reference, every hidden message, every tiny scrap of data squirrled away in the Almanac. Well, he's finished his work and published it on-line, so go check out this massive document! He's done a remarkable job at it, too. I'd say that less than 2% of references remain undiscovered. (I'm not counting things that were obvious references that he just hasn't figured out yet, I mean things he's completely missed.)
In honor of his accomplishment, I figured I'd post the complete text of something only partially visible in the book: Ultra Magnus' speech from the board game. McFeely correctly identified it as being a derivative of Churchill's famous "we will fight" speech... here it is in its entirety:
In honor of his accomplishment, I figured I'd post the complete text of something only partially visible in the book: Ultra Magnus' speech from the board game. McFeely correctly identified it as being a derivative of Churchill's famous "we will fight" speech... here it is in its entirety:
We shall go on to the end, we shall fight in Vehicon, we shall fight on Antilla and Vespa, we shall fight with growing confidence and growing strength in space, we shall defend our planet, whatever the cost may be, we shall fight in the canyons, we shall fight at the spaceports, we shall fight in the asteroid fields and on the moons, we shall fight in torus states; we shall never surrender, and even if, which I do not for a moment believe, this planet or a large part of it were subjugated and energon deprived, then our Commonwealth beyond the stars, armed and guarded by the Autobot Navy, would carry on the struggle, until, in sparks good time, the Expansion, with all its power and might, steps forth to the rescue and the liberation of the homeworld.
Saturday, July 10, 2010
Not QUITE in the AllSpark Almanac - the original Tux!
So, there's this very talented fellow named Laurent Libessart, who draws up awesome GoBots in the Transformers Animated style. I love, love, LOVE his work, so when I was putting together the second Almanac, I contacted him and asked him if he'd like to be involved. He drew up this lovely Tux / Stretch model. It's slightly different than what's in the book, as the book version features a new head by Derrick Wyatt (with Laurent's consent, of course.) Still, I thought it might be nice to showcase Laurent's original vision. Go on over to his Deviant Art page and check it out in full resolution, and while you're there browse around a bit!
Friday, July 9, 2010
Review: Marvel G1 #59: Skin Deep
Wow, what a busy couple of weeks. And with SDCC coming up, it promises to get only busier. But, while I can take a breather, I figured I'd get back to regular blog programming, and for today that means another comic book review.
Skin Deep is the fifty-ninth issue of the US G1 Marvel Comics run of Transformers. The creative lineup is virtually unchanged from the last issue, which helps give the story a nice continuity. It was written by Simon Furman, drawn by José Delbo, inked by Dave Hunt, lettered by Jim Massara and colored by Nelson Yomtov. The cover is by Delbo.
We're treated to a vision of Grimlock battling the Sports Car Patrol outside of Megatron's base. In the background, Megatron angrily stomps forward. The coloring and inking give extra weight to what otherwise might be a rather flat cover. Note the use of yellow explosions, as well as the angry black and red clouds of smoke and dust. The composition is rather nice, with Grimlock dominating but plenty of motion. In a riff off of the classic X-Men #42 cover, this issue declares that "Not a HOAX--not a DREAM-- THIS issue, an Autobot DIES!" Clever.
We open right where 58 left off, with Grimlock charging forward and attacking Megatron. We get some nice metaphysical musings from the big bruiser, about how his own lengthy deactivation has shaken him. Two panels in and already Grimlock seems deeper. Megatron knocks him out and threatens Ratchet, but is interrupted by... Bumblebee? Bumblebee shoots Megatron a few times, then decides that instead of pressing his advantage he'll catch up with Ratchet. The docbot rather clumsily explains that he never liked the Goldbug design, though Hydrus Four gets mentioned as a place with good surgeons. I wonder if he was planting seeds, or if he later remembered the line for the Action Master storyline almost a year in the future. Finally, Jazz joins the fray, asking for help with the Micromasters. In a blatant attempt to sell toys, Ratchet touts the benefits of having a radio controlled outer shell, before heading out to try to contact Optimus. Sure, all the toy stuff is a bit clumsy, but at least Furman gets it out of the way in the first five pages so he can concentrate on bigger and better things. It does seem like they should have kept pounding on Megatron while he was off balance, though, rather than chatting it up.
On Earth, Starscream seems unstoppable. Scorponok is certainly cowed, remarking that he will direct the counter-attack from the rear. Hot Rod, though, manages to save the day by getting in a direct hit to the shell. Starscream roars in pain, and Scorponok realizes that they are indeed dealing with a mortal. "It can feel pain -- it can be hurt!" admonishes Optimus, in a classic Furmanism. (Nice lettering here, by the way.) With Scorponok counterattacking, Starscream's injures cause his original personality to rise to the fore. Him being a coward, he immediately blames the whole attack on Megatron and begs for his life. Riffing on the title of the issue, Furman wryly observes that his cowardace was only Skin Deep. Thus does one of the three legs of the story come to a very satisfying climax.
Megatron, meanwhile, mops the floor with the Autobot Classic Pretenders, blasting Bumblebee through his fortress wall, sidestepping Grimlock's charge and allowing the lummox to fall out, and then knocking Jazz's head into his Pretender head and chucking them out too. "Two heads are not necessarily better than one!" he quips in a very comic booky manner. He then send his minions out after them, while he goes to find Ratchet.
Ratchet, the true hero of the arc, has failed to contact Optimus, though he at least contacts the Ark and starts to coordinate with them. Megatron observes him run up to the trans-time dimensional portal and erroneously assumes that he's trying to escape. Ratchet, with a fusion cannon pointed at his head, gloats about how Starscream's MIND might have been blank, but his PERSONALITY was still there. He also directs Megatron's attention to the pile of boobytrapped explosives that he teleported to the base from the Ark. With only seconds to spare, Megatron attempts to flee through the portal, only to have Ratchet tackle him at the very last second. BOOM! (Or, should I say, "BRADDAKOOM!")Yup, Ratchet out-maneuvered Megatron at virtually every turn, reactivating the Autobots, sabotaging Starscream, and thwarting the attempt to destroy the Ark. Why, he even prevented Megatron's escape... more or less. More on that in issue 69. In one fell swoop, Furman removes the threat from the Ark and gives Megatron his comeuppance, all while using elements already introduced in the story. This is very slick storytelling, with characters who we care about. It bodes well for the rest of Furman's run.
In the 3/4th of a page denouement, the Autobot Pretenders watch the base destroyed in horror. On Earth, Hot Rod can't quite believe that Optimus let Scorponok withdraw with Starscream. Optimus observes that, with Starscream's history, he could be more of an asset to the Autobots than a liability. He's much more concerned about Ratchet, and with good cause. In fact, the blurb for next month even says as much. "You SHOULD be worried, Optimus Prime! Judging by what happened to the Decepticon Base, it looks like Ratchet is one of YESTERDAY'S HEROES!" Sounds intriguing. Skin Deep is is available for purchase in IDW's Classic Transformers Volume 4
.
Skin Deep is the fifty-ninth issue of the US G1 Marvel Comics run of Transformers. The creative lineup is virtually unchanged from the last issue, which helps give the story a nice continuity. It was written by Simon Furman, drawn by José Delbo, inked by Dave Hunt, lettered by Jim Massara and colored by Nelson Yomtov. The cover is by Delbo.
We're treated to a vision of Grimlock battling the Sports Car Patrol outside of Megatron's base. In the background, Megatron angrily stomps forward. The coloring and inking give extra weight to what otherwise might be a rather flat cover. Note the use of yellow explosions, as well as the angry black and red clouds of smoke and dust. The composition is rather nice, with Grimlock dominating but plenty of motion. In a riff off of the classic X-Men #42 cover, this issue declares that "Not a HOAX--not a DREAM-- THIS issue, an Autobot DIES!" Clever.
We open right where 58 left off, with Grimlock charging forward and attacking Megatron. We get some nice metaphysical musings from the big bruiser, about how his own lengthy deactivation has shaken him. Two panels in and already Grimlock seems deeper. Megatron knocks him out and threatens Ratchet, but is interrupted by... Bumblebee? Bumblebee shoots Megatron a few times, then decides that instead of pressing his advantage he'll catch up with Ratchet. The docbot rather clumsily explains that he never liked the Goldbug design, though Hydrus Four gets mentioned as a place with good surgeons. I wonder if he was planting seeds, or if he later remembered the line for the Action Master storyline almost a year in the future. Finally, Jazz joins the fray, asking for help with the Micromasters. In a blatant attempt to sell toys, Ratchet touts the benefits of having a radio controlled outer shell, before heading out to try to contact Optimus. Sure, all the toy stuff is a bit clumsy, but at least Furman gets it out of the way in the first five pages so he can concentrate on bigger and better things. It does seem like they should have kept pounding on Megatron while he was off balance, though, rather than chatting it up.
On Earth, Starscream seems unstoppable. Scorponok is certainly cowed, remarking that he will direct the counter-attack from the rear. Hot Rod, though, manages to save the day by getting in a direct hit to the shell. Starscream roars in pain, and Scorponok realizes that they are indeed dealing with a mortal. "It can feel pain -- it can be hurt!" admonishes Optimus, in a classic Furmanism. (Nice lettering here, by the way.) With Scorponok counterattacking, Starscream's injures cause his original personality to rise to the fore. Him being a coward, he immediately blames the whole attack on Megatron and begs for his life. Riffing on the title of the issue, Furman wryly observes that his cowardace was only Skin Deep. Thus does one of the three legs of the story come to a very satisfying climax.
Megatron, meanwhile, mops the floor with the Autobot Classic Pretenders, blasting Bumblebee through his fortress wall, sidestepping Grimlock's charge and allowing the lummox to fall out, and then knocking Jazz's head into his Pretender head and chucking them out too. "Two heads are not necessarily better than one!" he quips in a very comic booky manner. He then send his minions out after them, while he goes to find Ratchet.
Ratchet, the true hero of the arc, has failed to contact Optimus, though he at least contacts the Ark and starts to coordinate with them. Megatron observes him run up to the trans-time dimensional portal and erroneously assumes that he's trying to escape. Ratchet, with a fusion cannon pointed at his head, gloats about how Starscream's MIND might have been blank, but his PERSONALITY was still there. He also directs Megatron's attention to the pile of boobytrapped explosives that he teleported to the base from the Ark. With only seconds to spare, Megatron attempts to flee through the portal, only to have Ratchet tackle him at the very last second. BOOM! (Or, should I say, "BRADDAKOOM!")Yup, Ratchet out-maneuvered Megatron at virtually every turn, reactivating the Autobots, sabotaging Starscream, and thwarting the attempt to destroy the Ark. Why, he even prevented Megatron's escape... more or less. More on that in issue 69. In one fell swoop, Furman removes the threat from the Ark and gives Megatron his comeuppance, all while using elements already introduced in the story. This is very slick storytelling, with characters who we care about. It bodes well for the rest of Furman's run.In the 3/4th of a page denouement, the Autobot Pretenders watch the base destroyed in horror. On Earth, Hot Rod can't quite believe that Optimus let Scorponok withdraw with Starscream. Optimus observes that, with Starscream's history, he could be more of an asset to the Autobots than a liability. He's much more concerned about Ratchet, and with good cause. In fact, the blurb for next month even says as much. "You SHOULD be worried, Optimus Prime! Judging by what happened to the Decepticon Base, it looks like Ratchet is one of YESTERDAY'S HEROES!" Sounds intriguing. Skin Deep is is available for purchase in IDW's Classic Transformers Volume 4
Monday, July 5, 2010
AllSpark Almanac II Signing in Burbank!
So, it's that time of year again! The AllSpark Almanac II
Join us Saturday, July 3rd at 1:00 PM at 4116 W Burbank Blvd, Burbank, CA, 91505. Call (818) 588-3631 if you'd like to RSVP and make sure they'll have a copy of the AAII for you.
Hope to see you there!
The signing has come and gone, and once again it was a lot of fun. Many thanks to Marty and Derrick for making the time to come out and meet some fans. We didn't have QUITE as many people show up as last year, when the line was out the door, but we got to meet a good twenty-or-so of you, which was a lot of fun. Also, my wife managed to make it out for the signing, so she enjoyed meeting some of you as well. Thanks, honey! We also did an impromptu interview with Lonegamer, so I'm sure that we'll be seeing that on the interwebs in the not-too-distant future.
Thursday, July 1, 2010
AllSpark Almanac closer look: The Steelhaven
So, I love the Steelhaven. I think that the ship is just gorgeous. So, when Bill and I were brainstorming about what the organizational scheme of the book was to be like, one idea was to give a whole chapter to Project Omega. We had all the Omega Sentinel color schemes that, unfortunately, got cut out of the show. (Oh, and they would have been in muted Flashback colors, but Javier Reyes punched them up for us) We also had a bunch of info on the Steelhaven - we got to see a lot of the interior. We had this crazy idea of doing a cutaway design showcasing the engines and whatnot. One problem; neither Bill nor I knew how to do anything close to that.
Enter TransFan Chris 'Kurisama' Vera, a professional 3-D modeler. He wrote to us and asked if there was anything he could do to help. When he told us about his skill set, I asked if he'd be interested in tackling the Steelhaven. He jumped in with gusto! The fruits of his labor are evident for all to see, on pages 154-155 of the new book.
(More trivia - the Steelhaven was completely redesigned for season three. Compare the model of the ship from the first book to the model in the second book. I explained this away, in universe, by referencing a retrofit.)
If you'd like to see the full-resolution ship 'in the buff', completely unadorned with my text and call-outs, head on over to Kurisama's deviant art page. You'll be glad you did. A tip of my hat to this hard-working and talented TransFan.
Enter TransFan Chris 'Kurisama' Vera, a professional 3-D modeler. He wrote to us and asked if there was anything he could do to help. When he told us about his skill set, I asked if he'd be interested in tackling the Steelhaven. He jumped in with gusto! The fruits of his labor are evident for all to see, on pages 154-155 of the new book.
(More trivia - the Steelhaven was completely redesigned for season three. Compare the model of the ship from the first book to the model in the second book. I explained this away, in universe, by referencing a retrofit.)
If you'd like to see the full-resolution ship 'in the buff', completely unadorned with my text and call-outs, head on over to Kurisama's deviant art page. You'll be glad you did. A tip of my hat to this hard-working and talented TransFan.
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