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Hot Shot's updated transformation is frustrating and needlessly complex. Transformers: Armada wasn't just a toy line; it was also a design philosophy. Hasbro had just finished selling Robots in Disguise, a Japanese-engineered toy line filled with tricky robot designs that simply weren't appropriate for small children. They needed toys that were easier for their target audience to figure out, which is why so many of the Armada toys were designed with fewer articulated parts. The old Hot Shot was one of the simplest and most intuitive toys in the Armada line—flip the doors open, twist the hood, and swing out the windshield and Hot Shot was ready for battle in seconds. The new toy, by contrast, just seems overly sophisticated for its own sake. It's got about 44 moving parts, about twice as many as the original toy, and the transformation essentially consists of turning the entire car mode inside-out. You can tell some effort was made to minimize the kibble effect, like the clever way the windshield halves slide into his legs, but the toy has so many snap-on parts that it's almost impossible to transform him without a roof panel or a leg accidentally popping off. Also, getting him back into car mode is a challenge in and of itself, with lots of panels that you have to massage into place to get them to fit just right—a design element that turned many fans off about the highly complex Alternators toys.
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Unfortunately, the new Hot Shot just doesn't have the play value of the original version. The old toy was designed with a number of fun gimmicks, like a missile launcher formed from his rear axle that could flip up, rotate 90 degrees, and fire a projectile (actually the aforementioned red-colored hubcap) when you plugged his Mini-Con in place. His engine block also doubled as either a shield he wore on his chest or a dual-barreled weapon that he could wear on his shoulder. The new Hot Shot has no spring-loaded features, completely lacking a Mini-Con activated gimmick—and worse yet, he has no weapons of any kind! (It seems that somebody forgot to consider Hot Shot's compatibility with other toys, which was also a staple of the Armada line. The new Hot Shot has holes in his fists, but they're too small to hold the Star Saber sword. There are also undocumented peg holes on either side of his forearms, but again, they won't work with other Armada accessories. Furthermore, the toy's pegs aren't the right shape to accommodate any other Mini-Cons except for the one that came in the package with him—I tried plugging in the original Jolt and it wouldn't fit.)
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There's also the matter of the profile on the back of Hot Shot's packaging, which pays lip service to his role as commander-in-training under Optimus Prime's tutelage, but also describes him as erratic and annoying and impossible to reason with—traits which never applied to Hot Shot as he was depicted. It's almost as if the biography was written by a fanboy who simply isn't a fan of Armada—a far cry from the unbiased profiles we've gotten in nearly every other instance. More bothersome than that, though, is that his profile also mentions that he's "obsessed with something called JaAm, which most Autobots think is some obscure fuel source." For those who don't know, the infamous "JaAm" parody was put together by Matt Marshall, a satire of the badly-written trilingual adventures of Hot Shot tangling with Armada Cyclonus. As originally depicted in the pack-in mini-comics that came with the first wave of toys, Hot Shot attempts to secure a canister filled with a green glowing liquid substance. In the parody version, Hot Shot is depicted as a mental case who spouts nonsensical drivel like "WhY mY sHoULdErs hUrT?" and "I LiK JaAm!" The original parody was cute, poking fun at the original toy's awkward robot design, but does a reference to it really belong on the official Hasbro toy packaging? Hot Shot never encountered anything called "JaAm" in any of the official cartoon episodes or comic books, so why turn the character's entire biography into a joke? Even the toy itself has the word "JAAM" stamped on its license plate. This sort of thing has been popping up more and more frequently lately and I've begun to feel as though Hasbro is about ready to break down the fourth wall with a wrecking ball.
I wouldn't say this toy is a total failure in the same way that the new Dinobot and Cheetor were, but it still has some glaring problems. It's certainly better proportioned this time, and I can't argue that the toy would look great on a display shelf, but somehow it lacks the qualities that made the original Hot Shot toy appealing. The first toy may have had his problems, like a helmet permanently stuck to his backpack and arms that only moved in one direction like a Duocon, but this is simply what Hot Shot was. He was meant to be a simple, brightly-colored toy with kid appeal. Coming up with a fragile, over-engineered version, seemingly targeted towards collectors, is like coming up with a cold-cast porcelain statue of Elmo from Sesame Street. If it's meant for kids, let it be designed for kids to play with! There's also the fact that while original Transformers characters like Hound or Ratchet have been around for 25 years now, Hot Shot is only seven years old. Today's toy technology really hasn't significantly improved in that period of time; surely there were other characters much more deserving of an update. At any rate, when you compare the new version of the character to the old, you're paying more money for a smaller toy with fewer features. In short, I don't recommend Hot Shot at all.
Zob
2 comments:
It's a real shame that he can't wield the Star Saber. To me, the real genius of the Armada line was all the Mini-cons.
Coming up with a fragile, over-engineered version, seemingly targeted towards collectors, is like coming up with a cold-cast porcelain statue of Elmo from Sesame Street.
And yet, the concept of a "Shatter Me Elmo" toy is strangely appealing....
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