Showing posts with label ratchet. Show all posts
Showing posts with label ratchet. Show all posts

Friday, October 21, 2011

More than Meets the Eye storyboards!

So, as noted elsewhere, I have been trawling the archives of Heritage Auctions. Way back in the misty days of 2003, it seems they hosted a series of auctions for More than Meets the Eye storyboard segments. Since I thought people might want to see these, I have saved the full-sized images and am rehosting them.

http://obscuretf.com/MTMTEStoryboards01.jpg

http://obscuretf.com/MTMTEStoryboards02.jpg

Those two pages were said to specifically be the work of artist Victor Dal Chele. The rest of the storyboard auctions state the artists as "unknown", although some of them seem like they might also be by Dal Chele, going by that sample.

http://obscuretf.com/MTMTEStoryboards03.jpg

(This Ravage is adorable.)

http://obscuretf.com/MTMTEStoryboards04.jpg
http://obscuretf.com/MTMTEStoryboards05.jpg
http://obscuretf.com/MTMTEStoryboards06.jpg
http://obscuretf.com/MTMTEStoryboards07.jpg
http://obscuretf.com/MTMTEStoryboards08.jpg
http://obscuretf.com/MTMTEStoryboards09.jpg
http://obscuretf.com/MTMTEStoryboards10.jpg

Looking at these, one of the things that caught my attention was the fact that, in 06, Hauler wasn't drawn as a crane-truck, or really at all as anything resembling the configuration of the Grapple toy. Out of curiosity, I checked the MTMTE script that Jim tossed up some months back, and it turns out that Hauler was originally scripted as a tow-truck. Could it be that Hauler was originally meant to be proto-Hoist instead of proto-Grapple? The name does fit a tow-truck better, but the real answer is probably forever lost...

Anyway, enjoy the history!

Wednesday, March 18, 2009

Zob's Thoughts on Transformers Universe Autobot Ratchet

These days there are certain redecos in the Transformers line that are pretty much inevitable. Whenever Hasbro designs a new Starscream toy, eventually it's produced in alternate colors so they can sell it as Thundercracker and Skywarp. They come out with a new version of Bumblebee, and all they have to do is color it red and they can resell it as Cliffjumper. The same tends to go for Ironhide and Ratchet—while the characters from the 2007 movie had separate and distinct designs, this is an anomaly. When the Transformers Universe version of Ironhide was released, it was only a matter of time before it was tarted up in new colors and sold as Ratchet—which not only helps Hasbro to recoup their production and tooling costs, but helps to complete the pair and creates a much-needed update for a popular character. (Not surprisingly, Ratchet has replaced Ironhide in the case assortment—so if you've still been waiting for a corrected version of Ironhide with silver paint on his face instead of the inexplicable blue that was used originally, you may be too late!)


What's interesting about the latest version of this character is that it appears to be a new incarnation of Marvel Comics Ratchet, at least if you go by the biography on the back of his packaging. There's the gratuitous reference to his love of partying, a holdover from his original tech specs which has never actually represented Ratchet in either the original comics or the cartoon—but there are also references to a "series of tragic encounters with Megatron" and being "distracted by his bad memories." If this is an updated version of the G1 character, then there's no way this is meant to describe the Ratchet from the original cartoon series. It was only in the pages of Marvel Comics that Ratchet was pitted against Megatron repeatedly (they were directly at odds in issue #8, issue #57, and #70), and his bad memories manifested themselves as nightmares in issue #56 (though this could also be, I will begrudgingly admit, a sideways reference to the completely unrelated character from Transformers: Animated who is also named Ratchet).

Ratchet is, of course, identical in design to Ironhide, the only differences being his color scheme (and different paint deco) and the addition of some ambulance roof lights and an alternate head sculpt. Ratchet is white everywhere that Ironhide was red (with the exception of some thermoset plastic parts that serve as connecting joints and remained the same color), and red everywhere that Ironhide was grey. The black parts remain the same. Ironhide was designed with a modular panel in mind that could be easily swapped out, ensuring Ratchet's roof lights could be added without making wholesale changes to the mold, though the V-shaped design (a bit like his forehead crest, actually) wasn't exactly what I'd been picturing. Ratchet's head design is an entirely new one, though it does share elements with Ironhide like the rounded audio receptors, a similar facial shape (Ratchet does have a more prominent chin guard) and the vestiges of a mohawk-like head crest, though Ratchet's isn't as pronounced as Ironhide's. The boomerang-shaped forehead crest that helped to complete Ratchet's distinct look in the original media is here, though due to design limitations it's somewhat small and understated here (it's got to be durable enough not to break off, and small enough to fit inside the opening in his upper torso when he transforms).


Ratchet brings to the table everything that Ironhide did—his ambulance form (which vaguely resembles the "Rescue Ratchet" version of the movie character) is a patchwork of puzzle piece-shaped panels, with unconvincing painted windows and divisions running through them at odd angles that all but ruin the lines of his vehicle mode, making it look as if he spends far more time running red lights than trying to initiate conversations with them. His transformation is nearly at an Alternators level of complexity, with numerous hinged panels and counter-intuitive steps, finally yielding a robot form that's adequate, but with surprisingly minimalist articulation (his elbows and knees bend less than 90 degrees, and his head cannot swivel all the way around). The dynamic way in which his ankles can bend makes up for this somewhat (he can still stand flat-footed even with his legs spread wide apart) but I would have been happier if the movement of his other joints had been given a wider range. Like Ironhide, it seems Ratchet is unable to complete his transformation fully to robot mode—a factory-issue toy cannot fully extend his head for robot mode, due to the way his internal assembly fits together. Leaving his rear wheels visible in robot mode rather than swinging the panels around into his backpack does help slightly, but the only way to allow the toy to raise his head completely is to actually whittle away at the plastic connector in his midsection so that the parts fit together more snugly. (My Ratchet seems to hold together poorly compared to Ironhide, popping apart at the waist every time I try to transform him.)

In addition to the alternate paint deco in vehicle mode, Ratchet also gets new paint operations on his shoulders that seems to be meant to evoke the plus-shaped crosses on the original character's animation design. Unfortuantely, the sculpt doesn't seem to accommodate it very well due to the raised details on his shoulders. The six large, plainly-visible screws on the front of his arms are still quite bothersome, too. Hasbro has been utilizing a clever technique with their Littlest Pet Shop toys wherein they assemble the toys with screws but then insert a plastic plug to close up the unsightly gap and help preserve the look of the toy. Surely they could start doing something similar with Transformers, because the visible screws totally ruin the fantasy of these being gigantic robots from outer space and remind the consumer all too well that these are tiny six-inch toys.

Speaking of which, the cute little paint operations on these toys have got to stop. Some of the recent Transformers Universe toys have either served as vehicles for stating the obvious (Galvatron and Silverbolt with the numeral "25" stamped on them; oh, it isn't the original toy line's 25th anniversary this year, is it?) or reveling in the obscure (the tampograph on Onslaught that reads "MONZO 12782" is Hasbro's way of acknowledging a helpful fan by stamping his online handle and birth date on the toy) or have been decorated with vanity license plates with cute little messages (Sunstreaker's license plate reads "WE R 84," a thinly-veiled reference to the year Transformers made its debut; Ratchet's license plate says "H3L PU2," because as we all know, Autobots communicate in l33t speak). Am I the only one who doesn't want my toy collection slathered with inside jokes and self-referential graffiti? It's almost as if Transformers is turning into a parody of itself. (And don't even get me started on the new Hot Shot and the references in his toy biography to his obsession with JaAm. We no longer need the fandom to make a mockery of Transformers—Hasbro's officially doing it for us now!)

Quality control issues continue to plague the Transformers Universe toy line. Where Ratchet was designed to have relatively thin front wheels (necessary due to the design of his legs) and thicker rear wheels, the first toy I bought was misassembled with three skinny rear wheels and a single fat front wheel. This is the fourth toy from this series that I bought with problems right out of the packaging (the others being Silverstreak and two separate versions of Starscream)—and while I'm the first to admit that I'm statistically more likely than your average consumer to encounter a defective toy simply by merit of the fact that I buy so many of the darned things, four times in the course of a few months really is a bit excessive—particularly when Transformers Universe is the only Transformers toy line I've been regularly collecting. (For the past three years, I've also been faithfully buying Mattel's die-cast Cars from the Disney/Pixar film of the same name; guess how many of those I've had to return since 2006? Zero.)


All in all, I'm of two minds when it comes to Ratchet. The defective assembly soured my experience with this toy somewhat, and I really could have done without the silly joke on the license plate—but the allusions to the compelling comic book version of Ratchet were nice (the Marvel iteration of the character is far more interesting to me than the comparatively mild cartoon version), and despite this toy's inherent design flaws it's still a very good update for the character—particularly since the only other Ratchet toy I have on my display shelf is a gimpy little Diaclone-era toy with no head! With this in mind, the new Ratchet is by far superior to the G1 edition, despite all his many shortcomings, and that alone is reason enough to buy this toy.

Zob